Here are the classes, structs, unions and interfaces with brief descriptions: Also covered are the various kinds of maps you need, such as AO, ID, Curvature, etc. ... can really explore the finished textures and shaders. ... in Unity SDK ...
Continuing the theme of my last post, I thought I'd write another shader - this time to mimic the cylindrical rolloff effect of distant objects seen in, amongst others, the "Animal Crossing" series.
Denafrips ddc
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