However, EVE PvP has a component that’s missing from most RTS style games, and that’s an active combat repair system that’s competitively viable. For example, in Age of Empires 2 or Command & Conquer, the healing available to players is predominantly non-combat, being low impact on the battlefield and requiring the use of units which are ... I like to calculate effective hit points for each damage type, rather than a "total". This way I can max out the EHP for Kinetic/Thermal when doing a mission against Guristas, or I can increase the EM EHP if I'm specifically hunting for a player who's know to be in an Amarr ship fitted with Lasers.
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