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Apr 16, 2020 · 3ds Max для начинающих 1 урок ( интерфейс и создание фигур ) - Duration: 12:59. Graphical Design Recommended for you 12:59

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Also, without any missing textures, exporting hair_000_r takes place pretty quickly, indicating that most of the hold up in GIMS Evo for 3ds Max 2016+ comes down to missing textures. Hopefully we can get an updated GIMS Evo script that won't throw a hissy if we're missing textures.

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GIMS only works on 3ds max 2009-2016. Another fan version for 2017-2020 !!! is BROKEN !!!, it is NOT COMPATIBLE with the original and does not work correctly. 12. juni 2020

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How to import GTA IV/EfLC vehicle models to 3Ds Max [OpenIV/openFormats/GIMS_Evo] how to import rigged Makehuman character to 3ds Max; ... 11 December 2020.

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GIMS only works on 3ds max 2009-2016. Another fan version for 2017-2020 !!! is BROKEN !!!, it is NOT COMPATIBLE with the original and does not work correctly. 2020. június 12.

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but when i look in the material editor in GIMS EVO, the plugin for GTA V modeling, the texture is clearly there, but the material shows up grey? and when I replace the material it imported with with a material copied from another game mesh, the texture from that doesn't show up either, it's a solid color, like the average color of the texture? - 3doomer for GIMS EVO - 3ds Max for their software - Neos7 for GTA V Map Helper Features: - LOD and SLOD for everything in map (except V props) - Light up signs with LOD and SLOD too! - Normal and Spec map road textures. - Neons made by me with LOD and SLOD. Changelog: 3.0 - Split collision file (FiveM support) - Split ytd file (FiveM support)

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