Practice Problems - PROJECTILE MOTION Problem 1: A shotput is thrown. For the each of the indicated positions of the shotput along its trajectory, draw and label the following vectors: the x-component of the velocity, the y-component of the velocity, and the acceleration. Explain why you drew the vectors as you did.

Jul 03, 2014 · Most artillery games are based on the Projectile Motion Formula used to trace the trajectory of a projectile thrown in the air. Due to gravity, its trajectory will be a parabola which shape will vary based on the angle and initial velocity of the projectile. Use the script below and see what happens when you change the angle. (e.g. use a value between 0 and 90 degrees) or the velocity. This ...

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